![]() ![]() ![]() The option's there to strike off where you want. Cresting a rise allows the team to pull off those extravagant sweeps to showcase the draw distance and multiple points of interest enemy keeps, caves, deep valleys. ![]() There's little flat in the environment hills and steep mountains ripple across the immediate landscape. Your player character moves realistically when walking along angled inclines, or wading through mud on a shore. As with Witcher, as with Skyrim, it's a unique look to a well-worn premise. As such mounts will now be available to ride - unless you favour the fifteen minute slog to get from one end of an area to another.Įverything's running on a PC, and the visual sweep is impressive, heavily detailed yet emphasising more the vivid colour to paint its fantasy setting. They tour summer glades, water-logged dungeons, moon-lit deserts, a dragon's valley of death. ![]() (A map's flipped on screen briefly to show the distance the team have fast-travelled for the sake of the demo). The three-act demo takes in a trio of "mid-sized" areas, each bigger than the entirety of Dragon Age II's locations. ![]()
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